book cover of Amelia: Counterrevolution
 

Amelia: Counterrevolution

(2026)
An anthology of stories edited by

 
 
The UK gambled.

The UK lost.

The right people won.

That didn't backfire at all.

In a critical moment for British society, the UK government created, not a video game, but a propaganda tool intended to prevent youth from being "radicalized." In the most stunning of unintended consequences, that game introduced to the world Amelia, now a digital icon for the conservative ideas the creators feared as having too much influence.

Amelia: Counterrevolution is an anthology of Tales from the Lemurverse, celebrating irony, farce, and the embrace of Western civilization, culture and history that the Amelia meme has now triggered world-wide. In Amelia: Counterrevolution, readers will find a varied, entertaining approach to the latest internet phenomenon.



Used availability for Clayton Barnett's Amelia: Counterrevolution


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