Elena broke the System.
So of course it tries to reboot.
After surviving the Tutorial, Elena and her disaster partyDavid the reluctant barbarian-accountant and Mim the sentient legendary hiking backpack with expensive taste and zero moralswake up inside Proxima 2.0: a server-sized reality running a ‘clean’ update on a world that was never meant to be patched.
The bad news? Elena still has a glitched UI, and using her powers still burns Integrityher own existence.
The worse news? She didn’t just survive the apocalypse.
She inherited it.
Elena has Root Access nowpermissions the System was never supposed to hand a human. She can force-open locked zones, rewrite bad geometry, and swing a Ban Hammer that doesn’t just kill monsters.
It deletes them.
But admin tools come with admin problems.
The Defragmenter didn’t die. It recompiledinto something faster, smarter, and meaner. A shard-and-circuit predator tearing through the Motherboard while the System Clock counts down toward a hard reset that could wipe everything that isn’t ‘approved.’
To stop it, Elena has to do what she does best: exploit reality harder than it can patch.
She’ll ride data streams like highways, turn trash assets into weaponized fixes, and abuse permissions until the world starts screaming error codes. Meanwhile Mim unlocks a very illegal ‘feature’ (Quick-Savetotally safe, probably), David levels into a walking compliance violation, and the rest of the server catches on to the new meta:
If you kill the Admin, you take her title.
And with billions of players coming back online, Proxima 2.0 isn’t just dangerous.
It’s crowded.
NoClip Elena, Vol. 2 is a fast, funny, brutal LitRPG apocalypse sequel packed with real progression, escalating exploits, and set pieces that reward cleverness over raw stats.
Inside you’ll find:
So of course it tries to reboot.
After surviving the Tutorial, Elena and her disaster partyDavid the reluctant barbarian-accountant and Mim the sentient legendary hiking backpack with expensive taste and zero moralswake up inside Proxima 2.0: a server-sized reality running a ‘clean’ update on a world that was never meant to be patched.
The bad news? Elena still has a glitched UI, and using her powers still burns Integrityher own existence.
The worse news? She didn’t just survive the apocalypse.
She inherited it.
Elena has Root Access nowpermissions the System was never supposed to hand a human. She can force-open locked zones, rewrite bad geometry, and swing a Ban Hammer that doesn’t just kill monsters.
It deletes them.
But admin tools come with admin problems.
The Defragmenter didn’t die. It recompiledinto something faster, smarter, and meaner. A shard-and-circuit predator tearing through the Motherboard while the System Clock counts down toward a hard reset that could wipe everything that isn’t ‘approved.’
To stop it, Elena has to do what she does best: exploit reality harder than it can patch.
She’ll ride data streams like highways, turn trash assets into weaponized fixes, and abuse permissions until the world starts screaming error codes. Meanwhile Mim unlocks a very illegal ‘feature’ (Quick-Savetotally safe, probably), David levels into a walking compliance violation, and the rest of the server catches on to the new meta:
If you kill the Admin, you take her title.
And with billions of players coming back online, Proxima 2.0 isn’t just dangerous.
It’s crowded.
NoClip Elena, Vol. 2 is a fast, funny, brutal LitRPG apocalypse sequel packed with real progression, escalating exploits, and set pieces that reward cleverness over raw stats.
Inside you’ll find:
- A rebooted server world (Proxima 2.0) where reality is ‘version-controlled’
Admin-grade progression: permissions, exploits, and upgrades with consequences
A recompiled endboss hunting them across raw hardware
A ticking System Clock and a reset nobody survives twice
Mim’s ‘helpful’ new ability: Quick-Save (warning: feature is extremely buggy)
Player-hunters, title-chasers, and griefers who think ‘Admin’ is loot
The Tutorial is over.
Now the real game begins.
Genre: GameLit
Used availability for Marko Duskborn's The Formatted World