The world ended while he was fishing. By sundown, he'd killed nineteen monsters with thirty rounds, and he was bleeding out on the floor of a gutted building when the System made him an offer.
Raymond Sterlin spent eight years as an Army sniper. None of it prepared him for the day every engine, phone, and light in the county went dead, the trees began growing while he watched, and brick-red creatures poured into his hometown with hatchets and knives.
The offer was a Unique class: Bound Arsenal Sniper. His rifle melted into his hand and came back with no magazine and no bolt, and it fires whatever power he has left inside him. A jointed lance tore its way out of his spine. His hearing opened until he could pick out a heartbeat through a wall.
He's going to need all of it.
Four alien peoples have staked a claim to Earth, and every one of them has done this before, on other worlds, carrying forward every level they ever earned. Humanity has had its powers for a matter of days. The Sarrin warlord who rules these hills can throw a bus-sized monster through a building with his bare hands.
He's Level 72. Raymond is Level 12.
Raymond can't beat an army, so he's going to take one apart one officer at a time: a whisper in the ear from half a mile away, a shot nobody hears, a leader who drops dead in front of his own soldiers. Before long, the Sarrin have a name for the thing hunting them from the dark.
Far Death.
The Eternal Sniper: Rise of the Last Marksman is an apocalypse LitRPG adventure, featuring a tactical, patient MC, a one-of-a-kind class, class evolutions, detailed stat progression, and a hero who wins with his head as much as his rifle.
Genre: Science Fiction
Raymond Sterlin spent eight years as an Army sniper. None of it prepared him for the day every engine, phone, and light in the county went dead, the trees began growing while he watched, and brick-red creatures poured into his hometown with hatchets and knives.
The offer was a Unique class: Bound Arsenal Sniper. His rifle melted into his hand and came back with no magazine and no bolt, and it fires whatever power he has left inside him. A jointed lance tore its way out of his spine. His hearing opened until he could pick out a heartbeat through a wall.
He's going to need all of it.
Four alien peoples have staked a claim to Earth, and every one of them has done this before, on other worlds, carrying forward every level they ever earned. Humanity has had its powers for a matter of days. The Sarrin warlord who rules these hills can throw a bus-sized monster through a building with his bare hands.
He's Level 72. Raymond is Level 12.
Raymond can't beat an army, so he's going to take one apart one officer at a time: a whisper in the ear from half a mile away, a shot nobody hears, a leader who drops dead in front of his own soldiers. Before long, the Sarrin have a name for the thing hunting them from the dark.
Far Death.
The Eternal Sniper: Rise of the Last Marksman is an apocalypse LitRPG adventure, featuring a tactical, patient MC, a one-of-a-kind class, class evolutions, detailed stat progression, and a hero who wins with his head as much as his rifle.
Genre: Science Fiction
Used availability for Scott Dressur's The Eternal Sniper: Rise of the Last Marksman