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Tune into Terror

Tune into Terror

(1996)
(Book 17 in the Strange Matter series)
A novel by

 
Welcome to the next level of terror.

Nexus. Virtual reality with a bite. An on-line video game that has taken the world by storm. Its fanatical players call it the most incredible battle simulation ever created. Billy Keen doesn't think so. He wishes he had never played it.

After Billy won the largest Nexus tournament ever staged on-line, strange things started happening. From his television changing channels by itself, to his computer turning on and off all hours of the night. Billy was annoyed at first, by the simple electronic malfunctions. Then they grew worse, from microwave mishaps to a terrifying elevator plunge.

Seeking help from his video gaming friends at the Fairfield University Computer Science Center, Billy discovers the true nature of his technological terror. Now, in the labyrinthian halls of the Fairfield University Computer Science building, Billy is playing Nexus for real - against a horrifying opponent that could not possibly exist.

And is Billy isn't careful, the game could end with a fatal error.

 
Used availability for Marty M Engle's Tune into Terror


See all available used copies of this book at Abebooks UK or Abebooks US
 

Paperback Editions

February 1997 : UK Paperback
Title: Tune into Terror
Author(s): Marty M Engle
ISBN: 0-14-038461-8 / 978-0-14-038461-1 (UK edition)
Publisher: Puffin
Availability: Amazon   Amazon UK   Amazon CA   

June 1996 : USA Paperback
Title: Tune into Terror (Strange Matter)
Author(s): Marty M Engle
ISBN: 1-56714-056-4 / 978-1-56714-056-9 (USA edition)
Publisher: Montage Pubns
Availability: Amazon   Amazon UK   Amazon CA   



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