SolForge was supposed to be a miracle. A private breakthrough that could move mass through the sky, make gravity obey, and drag Earth back from the edge of scarcity.
In Sol Exodus, Noah and his team survived the first wave of pressure, threats, and political games. They proved the tech worked. They proved they could deliver. And they learned the oldest rule of power: the moment you change the world, the world comes for you.
Sol Rising begins the morning after.
A ‘friendly’ compliance letter arrives dressed as paperwork and carrying the weight of a weapon. Contracts turn into traps. Inspections turn into ambushes. Supply chains start arriving poisoned. Every routine delivery becomes a battlefield filled with cameras, deniability, and people who would rather call murder an accident than admit what’s happening.
So SolForge does what it has to do. They move critical systems off-planet. They build a station that isn’t just a platform, but a home. They hire, expand, train, and harden their operation until it can survive a seizure, a hack, or a raid. While Noah fights to stay human under the weight of leadership, Priya turns orbital living into disciplined routine, Mark splits the company’s brain so no single capture kills it, Tessa turns gravity into armor, and Dana weaponizes law to keep them alive without turning them into outlaws.
Back on Earth, Director Helen Crowe decides SolForge isn’t a partner, it’s a strategic liability. She tightens the net through financial pressure, legal framing, and finally force. Jonah Reese, a polished rival with government backing and a personal grudge, positions himself as the ‘responsible’ alternative and prepares to take what SolForge built. And in the shadows, two insiders, Mina Cho and Agent Luis Ortega, realize the plan isn’t oversight. It’s disappearance.
When the first blood spills and the mask comes off, Noah makes a decision that changes everything.
SolForge will not come back down to be owned.
Sol Rising is a near-future techno-thriller of orbital industry, corporate warfare, sabotage, and survival, where gravity becomes sanctuary, contracts become weapons, and the fight for the future moves beyond Earth’s reach.
Genre: Science Fiction
In Sol Exodus, Noah and his team survived the first wave of pressure, threats, and political games. They proved the tech worked. They proved they could deliver. And they learned the oldest rule of power: the moment you change the world, the world comes for you.
Sol Rising begins the morning after.
A ‘friendly’ compliance letter arrives dressed as paperwork and carrying the weight of a weapon. Contracts turn into traps. Inspections turn into ambushes. Supply chains start arriving poisoned. Every routine delivery becomes a battlefield filled with cameras, deniability, and people who would rather call murder an accident than admit what’s happening.
So SolForge does what it has to do. They move critical systems off-planet. They build a station that isn’t just a platform, but a home. They hire, expand, train, and harden their operation until it can survive a seizure, a hack, or a raid. While Noah fights to stay human under the weight of leadership, Priya turns orbital living into disciplined routine, Mark splits the company’s brain so no single capture kills it, Tessa turns gravity into armor, and Dana weaponizes law to keep them alive without turning them into outlaws.
Back on Earth, Director Helen Crowe decides SolForge isn’t a partner, it’s a strategic liability. She tightens the net through financial pressure, legal framing, and finally force. Jonah Reese, a polished rival with government backing and a personal grudge, positions himself as the ‘responsible’ alternative and prepares to take what SolForge built. And in the shadows, two insiders, Mina Cho and Agent Luis Ortega, realize the plan isn’t oversight. It’s disappearance.
When the first blood spills and the mask comes off, Noah makes a decision that changes everything.
SolForge will not come back down to be owned.
Sol Rising is a near-future techno-thriller of orbital industry, corporate warfare, sabotage, and survival, where gravity becomes sanctuary, contracts become weapons, and the fight for the future moves beyond Earth’s reach.
Genre: Science Fiction