East Texas, 1953.
The skies burn green and violet as strange auroras ripple across the night. Radios crackle with ghost voices. Then comes the messagevisions behind people'''s eyes, screens lighting up where no television should be.
They call it The System.
For veteran John Seraphin, the war was supposed to be over. But when rifts tear open and monsters crawl out of the dark, the laws of nature rewrite themselves, and machines fail. Now he becomes something new: a soldier in a world that’s leveling up against him.
Every choice earns experience...or extinction.
America stood on the edge of the Cold War.
The System has other plans.
In the dawn of a new apocalypse, it begins with a System prompt.
Genre: GameLit
The skies burn green and violet as strange auroras ripple across the night. Radios crackle with ghost voices. Then comes the messagevisions behind people'''s eyes, screens lighting up where no television should be.
They call it The System.
For veteran John Seraphin, the war was supposed to be over. But when rifts tear open and monsters crawl out of the dark, the laws of nature rewrite themselves, and machines fail. Now he becomes something new: a soldier in a world that’s leveling up against him.
Every choice earns experience...or extinction.
America stood on the edge of the Cold War.
The System has other plans.
In the dawn of a new apocalypse, it begins with a System prompt.
Genre: GameLit
Used availability for Matthew Kent's Do Not Go Gently