When a group of strangers win a weeklong stay at a primitive-style castle in the Blue Ridge Mountains, it feels like they’ve won the lottery. But when a deadly snowstorm hits the moment they arrive, unease settles in because now they’re bound to the secluded castle with no way out.
Once they’ve unpacked, it’s revealed that a mysterious source paid for all of their staysand the contest that brought them there was nothing more than a trap, designed to lure them into the same place at the same time, causing suspicion to rise, and paranoia to spread.
Then, the boxes begin to open. One per day. Each revealing a devastating, reputation-shattering secretbroadcast not only to everyone inside the castle, but to the outside world as well. And if anyone tries to leave before the game is finished one of them will die.
Seven days. Seven secrets. Because someone has decided they’re NOT GOOD PEOPLE.
Praise for NOT GOOD PEOPLE
"Imagine going on what you hope will be a romantic getaway only to discover the others staying at the same place are connected to you somehow. And now you must play a game--a game of secrets where everyone must try to survive the week. Secrets and conflicts abound in this fresh and chilling locked room mystery by Audra McElyea."
- Georgina Cross, bestselling author of THE STEPDAUGHTER and NANNY NEEDED
"An atmospheric locked-castle pressure cooker that explores the murky gray area of what it means to be good or bad. Come for the wintry gothic vibes, stay for the salacious secrets of every guest."
- Kate Hergott, podcaster and host of BOOKWILD
Genre: Mystery
Once they’ve unpacked, it’s revealed that a mysterious source paid for all of their staysand the contest that brought them there was nothing more than a trap, designed to lure them into the same place at the same time, causing suspicion to rise, and paranoia to spread.
Then, the boxes begin to open. One per day. Each revealing a devastating, reputation-shattering secretbroadcast not only to everyone inside the castle, but to the outside world as well. And if anyone tries to leave before the game is finished one of them will die.
Seven days. Seven secrets. Because someone has decided they’re NOT GOOD PEOPLE.
Praise for NOT GOOD PEOPLE
"Imagine going on what you hope will be a romantic getaway only to discover the others staying at the same place are connected to you somehow. And now you must play a game--a game of secrets where everyone must try to survive the week. Secrets and conflicts abound in this fresh and chilling locked room mystery by Audra McElyea."
- Georgina Cross, bestselling author of THE STEPDAUGHTER and NANNY NEEDED
"An atmospheric locked-castle pressure cooker that explores the murky gray area of what it means to be good or bad. Come for the wintry gothic vibes, stay for the salacious secrets of every guest."
- Kate Hergott, podcaster and host of BOOKWILD
Genre: Mystery
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Used availability for Audra McElyea's Not Good People