The war for the realm rages. The forge burns one last time.
After the Heart of the Forest was destroyed, hope crumbled with it. Now, Erevanblacksmith, exile, and reluctant heromust journey through the ashes of his failing kingdom to reforge what was lost. But steel alone cannot stand against the tide of darkness.
The humans march on Y’Sathyr, armed with necromancers and shadows that twist the will of the living. The dwarves rise from the mountains. Dragons stir in ancient cities. And somewhere in the chaos, a secret Council moves to claim the world for itself while the Thieves Guild tries to countermove.
Legends are what remains when the fires go out.
Genre: GameLit
After the Heart of the Forest was destroyed, hope crumbled with it. Now, Erevanblacksmith, exile, and reluctant heromust journey through the ashes of his failing kingdom to reforge what was lost. But steel alone cannot stand against the tide of darkness.
The humans march on Y’Sathyr, armed with necromancers and shadows that twist the will of the living. The dwarves rise from the mountains. Dragons stir in ancient cities. And somewhere in the chaos, a secret Council moves to claim the world for itself while the Thieves Guild tries to countermove.
Legends are what remains when the fires go out.
Genre: GameLit
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