Power can be forged. Control cannot.
Hazel Valeran knows what broken magic costs. Once a Spell Caster, now hunted as a deserter, she survives by fixing wards no one else will touch and staying hidden. But when the Veyra marks her for capture and an old ally unlocks a vault that should’ve stayed sealed, hiding is no longer an option.
Across the coast, dangerous seals are breaking. Someone is rewriting spellcraft, turning wards into weapons that strike from a distance. If the Veyra succeeds, no city will be safe.
To stop them, Hazel must return to the ones she left behind:
Nate, who refuses to follow broken orders.
Oriana, whose alchemy can heal or kill.
Darian, who knows how fast a lie can spread.
Together, they face a choice that could reshape magic forever.
Because once spells are forged for control, there’s no undoing what comes next.
Genre: Fantasy
Hazel Valeran knows what broken magic costs. Once a Spell Caster, now hunted as a deserter, she survives by fixing wards no one else will touch and staying hidden. But when the Veyra marks her for capture and an old ally unlocks a vault that should’ve stayed sealed, hiding is no longer an option.
Across the coast, dangerous seals are breaking. Someone is rewriting spellcraft, turning wards into weapons that strike from a distance. If the Veyra succeeds, no city will be safe.
To stop them, Hazel must return to the ones she left behind:
Nate, who refuses to follow broken orders.
Oriana, whose alchemy can heal or kill.
Darian, who knows how fast a lie can spread.
Together, they face a choice that could reshape magic forever.
Because once spells are forged for control, there’s no undoing what comes next.
Genre: Fantasy