Perry's journey is nearing its end. Only one world remains before the Loop is closed and free travel between the many worlds is finally established but the Dusklands won't make the last leg easy. Technology sputters, magic gutters out, and for the first time in months, Perry is truly on his own. Following a set of train tracks leads him to a dusty frontier town, where hard-bitten gunmen hold the line against the monsters prowling the wastes.
While Perry waits for the Farfinder to punch through and the full might of the Culture to make itself known, he'll have to contend with threats from beyond space and time, and with a mad sniper intent on throwing the whole world into chaos. Home has never been closer, and the end has never loomed larger. But for Perry, this is exactly where he wants to be.
Genre: Science Fiction
While Perry waits for the Farfinder to punch through and the full might of the Culture to make itself known, he'll have to contend with threats from beyond space and time, and with a mad sniper intent on throwing the whole world into chaos. Home has never been closer, and the end has never loomed larger. But for Perry, this is exactly where he wants to be.
Genre: Science Fiction
Used availability for Alexander Wales's Dusklands