A Wandering Smith, Arn has spent centuries drifting from human settlement to human settlement, never lingering long enough for anyone to start asking uncomfortable questions about his past. He’s never stood his ground, never faced a threat he couldn’t outrun; fear has ruled him for so long that retreat became instinct, and survival his only creed
until the day his only son is stolen into the Emerald Abyss, the very heart of the elven ruins where the empire’s engineered horrors still roam.
When no one listens to his pleas for help, Arn takes matters into his own hands and ventures into the deadly grounds alone. But what can an artisan, even a max-level Maker, do against ferocious creatures? On the brink of death, Arn is offered one impossible chance by a god who doubts him: begin again. Reset the twenty levels and countless Skills he accumulated over a millennium. Start back at Level One. Prove his resolve.
In return, Arn gains a single Skill: Forge Binding, the power to hammer life into steel. But to wield it, he must shed the identity tied to his old life as a Maker. A Level 1 Fighter appearing where a renowned Smith once stood would raise too many questions. So he discards his name with practiced ease.
This time, he becomes John Fist, an untested Breaker who joins the Expeditioners Guild, the only force reckless enough to challenge the Emerald Abyss.
With a living suit of armor fueled by his own life force and a freshly minted name, Arn steps into the ruins as both man and weapon. Treants, dryads, and the buried sins of an empire long dead stand between him and his child.
Time is running out. His son is somewhere in that death trap if he’s even alive.
And for the first time in a thousand years, Arn is done fleeing.
Genre: Horror
When no one listens to his pleas for help, Arn takes matters into his own hands and ventures into the deadly grounds alone. But what can an artisan, even a max-level Maker, do against ferocious creatures? On the brink of death, Arn is offered one impossible chance by a god who doubts him: begin again. Reset the twenty levels and countless Skills he accumulated over a millennium. Start back at Level One. Prove his resolve.
In return, Arn gains a single Skill: Forge Binding, the power to hammer life into steel. But to wield it, he must shed the identity tied to his old life as a Maker. A Level 1 Fighter appearing where a renowned Smith once stood would raise too many questions. So he discards his name with practiced ease.
This time, he becomes John Fist, an untested Breaker who joins the Expeditioners Guild, the only force reckless enough to challenge the Emerald Abyss.
With a living suit of armor fueled by his own life force and a freshly minted name, Arn steps into the ruins as both man and weapon. Treants, dryads, and the buried sins of an empire long dead stand between him and his child.
Time is running out. His son is somewhere in that death trap if he’s even alive.
And for the first time in a thousand years, Arn is done fleeing.
Genre: Horror
Used availability for Burt Wrenlaw's Forge-Bound: Battlesmith