The Penthouse Grind
(2026)(The second book in the High-Rise Dungeon series)
A novel by Cedric Codeseer
The dungeon didn’t get kinder. It got smarter. And this time, it’s not just trying to kill themit’s watching.
This book tightens like a vice. Panic seeps in slowly, then all at once. You’ll feel suffocated by overgrowth, hunted by things that learn, and unnerved by the sense that every choice is being judged from somewhere above. The victories feel raw and desperate. The losses cut deeper. And through it all, the main character is forced to adapt in ways that blur the line between survival and transformation.
The climb continues into floors that twist nature, technology, and control into something obscene. What should be safe spaces become traps. What should be tools turn into liabilities. As enemies evolve and the environment itself turns hostile, leadership becomes heavier, mistakes become louder, and every solution carries a cost that can’t be ignored.
But the greatest threat isn’t the monsters or the systems tightening around them. It’s the realization that someoneor somethingis shaping the game from the shadows. The higher they climb, the clearer it becomes: escape was never part of the plan. And breaking free may require becoming exactly what this place was designed to crush.
If you thought the dungeon was brutal before, this level changes the rules. Step inside, keep climbing, and see how far survival can be pushed before it becomes something else entirely.
Genre: Fantasy
This book tightens like a vice. Panic seeps in slowly, then all at once. You’ll feel suffocated by overgrowth, hunted by things that learn, and unnerved by the sense that every choice is being judged from somewhere above. The victories feel raw and desperate. The losses cut deeper. And through it all, the main character is forced to adapt in ways that blur the line between survival and transformation.
The climb continues into floors that twist nature, technology, and control into something obscene. What should be safe spaces become traps. What should be tools turn into liabilities. As enemies evolve and the environment itself turns hostile, leadership becomes heavier, mistakes become louder, and every solution carries a cost that can’t be ignored.
But the greatest threat isn’t the monsters or the systems tightening around them. It’s the realization that someoneor somethingis shaping the game from the shadows. The higher they climb, the clearer it becomes: escape was never part of the plan. And breaking free may require becoming exactly what this place was designed to crush.
If you thought the dungeon was brutal before, this level changes the rules. Step inside, keep climbing, and see how far survival can be pushed before it becomes something else entirely.
Genre: Fantasy
Used availability for Cedric Codeseer's The Penthouse Grind