Kill a god in your game! Malhavoc Press proudly presents the event book, a new concept in roleplaying products. Requiem for a God postulates that a major event has taken place in your campaign -- the death of a divine power.
This d20 System event book has everything you need to introduce the death of a divine power. DM notes detail the death's repercussions on the campaign, and new prestige classes tap into the departed god's power. Characters can wield artifacts made of god-relics, as well as spells fueled by lingering divine essence. Dark creatures born of the god's passing challenge adventurers of all levels. Tie-in scenarios feature power-mad villains seeking to hoard their new might, while cosmic forces move to realign the balance.
What's an event book? This how-to guide helps you implement a major event in your campaign. It provides DM advice on staging the event, involving the PCs, and making the changes to the campaign that result naturally from the event. It also includes new NPCs, organizations, rules, spells, magic items, and monsters that might be involved with the event. It's everything you need to make the event a part of your own campaign without forcing you into an adventure's structured plot.
Used availability for Monte Cook's Requiem for a God
October 2002 : USA Paperback