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Alternity: Incident at Exile

Alternity: Incident at Exile

A novel by

It's the dawn of the 26th century. Human beings have left Earth's cradle and established a civilization spanning hundreds of star systems. New adventures - and new dangers - are everywhere, just waiting to be discovered. At the edge of human space, a group of human starfarers discovers a centuries-old derelict adrift in unexplored space. Can they survive the deadly threat posed by the derelict's ancient machinery and unravel the mystery of the ship? Or will they join the ranks of countless other explorers who have never been heard from again? Your actions, your choices, and a little bit of luck will decide! In this booklet, you'll find everything you need to explore this wonderful and terrifying future in a self-contained roleplaying game. The rules, a shorthand version of the ALTERNITY science fiction roleplaying game, take up a few pages at the beginning of the book. Gather a few friends, get some polyhedral dice (available at most game, hobby, or bookstores), and choose from one of four heroes who make up the crew of the Momotaro.

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Paperback Editions

September 1999 : USA Paperback
Title: Alternity: Incident at Exile : Fast-Play Game
Author(s): William W Connors
ISBN: 0-7869-1514-5 / 978-0-7869-1514-9 (USA edition)
Publisher: Wizards of the Coast
Availability: Amazon   Amazon UK   Amazon CA   

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