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Dren’s Adventures Come to an End
(Final Book in the Series)
A year has passed since Dren emerged from the Westend Dungeon, scarred, tempered, and forever changed. Once, adventuring was his thrill. Now, it’s a memory he can barely stomach. So many people died on that last wretched expedition
But from the ashes of that nightmare, a new dream was born: a school dedicated to the art of invention. A place where artifice could be studied, shared, and used to shape a better world.
There’s only one problem: founding such a school is forbidden without sanction from the Regents of Heirloom Island, the most powerful wizards in all of Omel. When Dren finally receives their reply, it isn’t permission it’s an invitation.
On Heirloom Island, Dren faces a new kind of test, one not of monsters and dungeons, but of purpose. The Regents demand proof that artifice deserves a place among the great magical disciplines. With the Heirloom System granting him access to a new, experimental faculty program, Dren must demonstrate the true worth of invention through utility, impact, and teachability.
But while Dren wrestles with his legacy, war comes knocking once more. His home is under siege by a foreign nation wielding powerful machines that nothing seems able to touch. To save everything he’s built, Dren must forge his greatest creation yet, one that could either redeem artifice forever or destroy everything he’s fought for.
One way or another, this is the end of the road for Dren. Join us to learn how it all goes!
Genre: GameLit
(Final Book in the Series)
A year has passed since Dren emerged from the Westend Dungeon, scarred, tempered, and forever changed. Once, adventuring was his thrill. Now, it’s a memory he can barely stomach. So many people died on that last wretched expedition
But from the ashes of that nightmare, a new dream was born: a school dedicated to the art of invention. A place where artifice could be studied, shared, and used to shape a better world.
There’s only one problem: founding such a school is forbidden without sanction from the Regents of Heirloom Island, the most powerful wizards in all of Omel. When Dren finally receives their reply, it isn’t permission it’s an invitation.
On Heirloom Island, Dren faces a new kind of test, one not of monsters and dungeons, but of purpose. The Regents demand proof that artifice deserves a place among the great magical disciplines. With the Heirloom System granting him access to a new, experimental faculty program, Dren must demonstrate the true worth of invention through utility, impact, and teachability.
But while Dren wrestles with his legacy, war comes knocking once more. His home is under siege by a foreign nation wielding powerful machines that nothing seems able to touch. To save everything he’s built, Dren must forge his greatest creation yet, one that could either redeem artifice forever or destroy everything he’s fought for.
One way or another, this is the end of the road for Dren. Join us to learn how it all goes!
Genre: GameLit
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