book cover of GURPS Villains

GURPS Villains

(2000)
A Game Book by

 
 
A pirate said to Alexander the Great, "Because I have only one ship, I am called a pirate. Because you have a great navy, you are called an Emperor."

Villains. Where would the heroes be without them?

Probably unemployed.

The hero may be the star of his story, but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from all ages, genres, and backgrounds. Crackpot spy-movie masterminds, backstabbing patricians, grim undead overlords, hard-bitten crime bosses . . . they're all here! Each villain is described both biographically and in game terms, and is accompanied by "bits" like fiendish plots, evil henchmen, devious deathtraps, and secret strongholds. GURPS Villains also includes a GM's guide to dramatic villain design and use. After all, everybody loves a "good" bad guy!

GMs can use this book for instant opponents, or choose a villain they like and build a whole campaign around him! There are over 50 villains (and villainous groups) with complete stats and writeups, including details of their "evil plans," in this survey of fiends and foes from all times and climes.

Genre: Fantasy

Used availability for James Lowder's GURPS Villains

Paperback Editions

January 2000 : USA Paperback
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Title: GURPS Villains (GURPS: Generic Universal Role Playing System)
Author(s): James Lowder
ISBN: 1-55634-414-7 / 978-1-55634-414-5 (USA edition)
Publisher: Steve Jackson Games
Availability: Amazon   Amazon UK   Amazon CA   Amazon AU