book cover of Deep Ladder
 

Deep Ladder

(2026)
(The third book in the RPG Ascension series)
A novel by

 
 
The walls held. That was the problem.

Rafe and the people of the depot are no longer just surviving—they’re becoming dangerous.

They have routes now. Fighters. Smoke. Powder. Crossbows. Spears. Hard rules. Harder choices. What began as a desperate shelter is turning into something far more threatening: a hold with reach.

And the district has noticed.

Ribbon and Choir are no longer probing the depot like it’s just another stubborn ruin. They’re watching. Measuring. Coordinating. Testing every wall, every route, every weakness—especially the one at the seam where blood can wake the wrong kind of attention.

Because the danger below hasn’t gone away.

The Deepers are warning harder. The city’s buried bones are shifting. And something larger is moving under the routes Rafe has fought to claim.

Now the hold stands between two wars:
one gathering in the streets above,
and one rising through the dark below.


To survive, Rafe will have to do more than defend his people. He’ll have to shape the city itself—before the city closes its jaws around them.

Deep Ladder is the explosive third book in The RPG Ascension, a brutal LitRPG survival saga packed with corridor warfare, route strategy, desperate battles, creeping underground horror, and a hero who keeps solving today’s problem by making tomorrow meaner.


Genre: GameLit

Used availability for Craig Zerf's Deep Ladder


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