book cover of Legends of the Leviathan
 

Legends of the Leviathan

(2026)
A novel by

 
 
What if virtual reality didn’t stay virtual?

Ten years ago, Legends of the Leviathan was the hottest VR game on the market. Its equipment was top of the line and made everything-- from the environment to the combat-- feel ultra-realistic.

During their senior year of high school, Weston and his friends spent all their free time in this virtual world, sailing the high seas, fighting pirates, and finding loot.

Until, one day, one of Wes’ friends went missing in the real world.

A decade has passed now, and Finn’s disappearance was never solved.

Then Wes finds a cryptic note that alludes to Finn being alive… inside Legends of the Leviathan. And more than that, it seems Finn somehow discovered a way to take things out of the game and bring them into the real world.

Things like gold.

Now, Wes and his remaining friends must dive back into the game, and if they can follow Finn’s trail, they might finally find out what happened to their friend.

And his horde of treasure.


Genre: Fantasy

Used availability for David Grindstone's Legends of the Leviathan


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