Virtual Reality has become the predominant form of entertainment for the masses: with a helmet and glove and appropriate software programmes, they can spend their leisure time in fantasy worlds. One company has developed Total Virtual, an extension of the original in which the dreamer lies unconscious while fantasy worlds are experienced, not through helmet and glove, but by direct input to the brain. Anna's son has died in an act of rebellion against European dominion over Britain, and she opts for treatment using Total Virtual - to rediscover her lost child, at least in the illusion of fantasy. But when she dies in the clinic and more suspicious deaths follow, her brother, Michael, is left to discover the real, sinister objective behind the Total programme.
Used availability for John Christopher's Bad Dream
February 2003 : UK Hardback