In the alternate Victorian world of New Europa, educated dragons, dwarf engineers, and evil steam lords scheme to enslave humanity. Tom Olam, ex-game designer turned ace secret agent after being spellnapped to this steampunk reality, finds his skills put to the ultimate test: A world convention of mad scientists turns Golden Age San Francisco topsy-turvy and steam-powered superdevices clash with Indian sorcery and New Europan wizardry. Its a plot only Olam and his companion, the gorgeous and deadly Countess Marianne, could hope to derail.
Used availability for John DeChancie's Masterminds of Falkenstein
March 1996 : USA Paperback